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Leis: The Official Rulebook

A Leisurely Game of Gentlemen's Dinks


Objective

The goal of Leis is to eliminate all liquid in your opponents' pint glasses by scoring a total of 8 points (4 per glass). Points are earned by:

  • Sinking the ball in a cup (2 points)
  • Dinking the lip of the cup with an upward bounce (1 point)

Equipment

  • 1 ping pong table
  • 1 ping pong ball
  • 4 paddles (1 per player)
  • 4 pint glasses (2 per side)
  • Beverage of choice (typically beer)

Table Setup

  • Place 2 pint glasses near the back edge of each side, parallel to the edge and adjacent to each other.
  • Each cup must be placed one paddle-length from the back edge.
  • Corners of the table are labeled clockwise: α (top-left), ω (top-right), δ (bottom-right), θ (bottom-left).
  • Side A and Side B are fixed scoring sides for each team.

Teams and Roles

  • 2 teams of 2 players.
  • Each team has a fixed scoring side.
  • One player acts as the Setter, the other as the Scorer.
  • During serves: one team has a Server and an Obstructor.
  • When a team scores 4 points against their opponents, they switch sides and roles.

Serving

  • The Server stands at corner ω.
  • The Obstructor stands upright on the opposite side, one paddle-length from the back edge, torso nearly touching the table. They may not move during the serve.
  • The serve must:
    • Bounce once on the server's side.
    • Reach at least nipple height as it enters the opposing side.
    • Bounce once on the receiving side.
  • If the serve hits the Obstructor, it is still valid.
  • Faults:
    • First fault: retry.
    • Second fault (double fault): server's team drinks ¼ cup (1 point).

Gameplay and Scoring

After a valid serve:

  1. The returner sends the ball to their setter.
  2. The setter sets up the scorer.
  3. The scorer attempts to score:
    • Sink (ball in cup): 2 points, both opponents drink ½ cup.
    • Dink (ball hits lip and bounces up): 1 point.
    • Dink downward: no point.

Game-Ending Foul

If a player knocks over a glass during gameplay, their team automatically loses.

Victory Conditions

  • A team wins by scoring 8 total points.
  • A shutout occurs if one team wins without drinking.

Spirit of the Game

  • No spiking (paddle angle must be < 90°).
  • Obstructors with anatomical advantages (e.g., chest size) are tactically favored.
  • All disputes (e.g., dink direction) are resolved by majority vote or common vibe.
  • Honor the code of Leis. Be vigorous, not violent.
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